*The shield cap is reduced in raids.* **Legacy of the Black Dragonflight** *(generic Tanking passive)* - The shaman takes less magic damage, gains more armor and stamina. Bulwark Totem lasts until killed or summoned again. **Bulwark Totem** *(Passive totem summon)* - A small percentage of damage done by the Shaman is turned into a shield for all party members within 40y, capping at a balanced amount. **Aftershocks** *(Passive Light AOE)* - After casting Epicenter or Impact your next 3 attacks will also cause light damage around the target. The SotE shield is permanent until expended and allows Bulwark Totem shields to surpass their cap. Epicenter will not end during Strength of the Earth. All healing from Leech during this time is duplicated as a shield on the Shaman. *(If there’s a big hit coming and you don’t have time to build a SotE shield you’ll use this.)* **Strength of the Earth** *(Big Mitigation Cooldown)* - Over the next 12sec the Shaman gains 1000%(or some balanced number) Leech. Enemies that are launched by Impact will be damaged and stunned upon landing.(60sec cooldown) **Earth Warden’s Resolve** *(Medium Mitigation/Medium Cooldown)* - Call on the power of the Earth, causing your next Stoneshield to grant triple the amount of absorption and cost no Maelstrom. After 1s a stone pillar will erupt under you launching you and all nearby enemies to that location. **Impact** *(Mobility/Medium Cooldown)* - Designate an area within 30y. You can spend Maelstrom to bypass Stoneshield’s cooldown. **Stoneshield** *(Small Mitigation/Short Cooldown)* - Infuse your shield with the power of the earth granting you an absorption shield and slightly increasing your chance to block. Minimum amount of Maelstrom per hit is determined by mastery. Damage taken while the Shaman is affected by Epicenter will be reduced and grant Maelstrom. Enemies within the quake will take damage and be slowed. **Epicenter** *(AOE Damage/Short Cooldown)* - Channel your fury into the earth around you causing an Earthquake that stays centered on you. **Seismic Strike** *(AOE resource generator/Medium Cooldown)* - Strike the earth releasing a shock wave in an arc in front of you. If Epicenter is active Earth Shock’s cooldown is reduced. **Earth Shock** *(Offensive Resource Spender-Short Cooldown)* - Blast your target with concussive force. #New Shaman Spec - Earth Warden **Weapons:** 1h mace, 1h axe, fist weapons **Armor:** Shields, Mail **Role:** Tank #Hallmark Abilities **Boulder Fist** *(Single target resource generator/No Cooldown)* - Strike your target with a fist shaped stone. You will become the new Earth Wardens with Ebyssian at your helm. He will teach you to speak to the earth as the Black Dragonflight does. Fearing further corruption from outside sources he has decided to call for your aid, Shaman. Ebonhorn, Ebyssian, is the last uncorrupted Black Dragonflight. Wrathion, like his father before him, has been turned by the Old Gods and fallen to the hands of Azeroth’s Champions. That's exactly where we're going to build our farm zone.Shaman Tank - Earth Warden *sweet wow intro narrator voice* Charged by the Titans to protect the earth, the last of the strong Black Dragonflight has fallen. So, you have a few watchtowers built in town to provide fire support around the campfire. Of course, you're going to want to take Oblivion with you too, as these are essential and powerful on almost any run. You can come back and kill the bosses later and have a much easier go of it, once you have some of these bigger camp upgrades. So what do you need to make this happen? Get yourself the Vampire Mansion, Village, Field, Bookery, and Spider Cocoon cards. This technique also gives you tons of other valuable materials and loot, often making your character strong enough to push past a chapter boss, but I would advise against that just to make sure you get out with all the shards and orbs that you need. The easiest way I've found involves utilizing your archer towers (permanent upgrades built in town with easy to acquire resources) to make this strategy simple. If you want a much better chance at taking on some of Loop Hero's harder bosses and bigger chapters, gathering up some Astral Orbs is a must. Astral Orbs are one of the highest-tier crafting materials that you're going to want to hunt down in order to handle some of the best upgrades in the game that give you powerful bonuses and options. What is Loop Hero? Check this articleout for a look at why you should check out this indie roguelite. Loop Hero tasks the player with going round and round the loop until they're ready to battle big bosses.
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